Online Collectible Card Games (OCCGs) are enormously popular worldwide. Previous studies found that the social aspects of physical CCGs are crucial from player engagement. However, we know little about the types of sociability that OCCGs afford. Nor to what extent they influence players' social experiences. This mixed method survey study focuses on a representative OCCG, Hearthstone [24] to 1) identify and define social design features and examine the extent to which players' use of these features predict their sense of community; 2) investigate participants' attitudes towards and experiences with the game community. The results show that players rarely use social features, and these features contribute differently to predicting players' se...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...
Online Collectible Card Games (OCCGs) are enormously popular worldwide. Previous studies found that ...
Online collectible card games (OCCGs) are digital, networked contemporaries of collectible card game...
Board and Card Game (BCG) sites allow people to connect over the Internet to play virtual versions o...
This paper examines player-to-player interaction in Hearthstone: Heroes of Warcraft (Blizzard Entert...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
Online multiplayer games are often rich sources of complex social interactions. In this paper, we fo...
This empirically driven study concerns the creation and maintenance of friendships in online gaming....
Digital games have become a social medium. Players are often socially motivated to play games and ac...
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic ps...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
This article presents an empirical study of social setting as a determinant of player involvement in...
Social platform services have transformed the lifestyles of individuals and the entire information a...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...
Online Collectible Card Games (OCCGs) are enormously popular worldwide. Previous studies found that ...
Online collectible card games (OCCGs) are digital, networked contemporaries of collectible card game...
Board and Card Game (BCG) sites allow people to connect over the Internet to play virtual versions o...
This paper examines player-to-player interaction in Hearthstone: Heroes of Warcraft (Blizzard Entert...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
Online multiplayer games are often rich sources of complex social interactions. In this paper, we fo...
This empirically driven study concerns the creation and maintenance of friendships in online gaming....
Digital games have become a social medium. Players are often socially motivated to play games and ac...
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic ps...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
This article presents an empirical study of social setting as a determinant of player involvement in...
Social platform services have transformed the lifestyles of individuals and the entire information a...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...