This empirical study focuses on online collaboration and social interaction in temporary group formations. A case study of a massive multiplayer online game World of Warcraft explores these issues. Within this context little attention has been paid to temporary collaboration groups. The phenomenon is analyzed using interaction data complemented with interview data, forum data and consideration of game design. We found two main types of interaction, sociable and instrumental, but investment in the social situation was exceedingly little. We conclude that the low levels of social interaction observed are the result of a game design that makes the cost of social play high and restricts the available space for players to act within the designed...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
This paper is concerned with the dimensions of time and space of multi player online games along wit...
This empirically driven study concerns the creation and maintenance of friendships in online gaming....
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal ...
One of the main components and reasons for the success of the Massive Multiplayer Online Games genre...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
This paper is concerned with the dimensions of time and space of multi player online games along wit...
This empirically driven study concerns the creation and maintenance of friendships in online gaming....
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal ...
One of the main components and reasons for the success of the Massive Multiplayer Online Games genre...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...
Design philosophies in MMOs seem to have seen a shift in recent years. What used to be designs for s...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
This thesis is a study of gaming in multiplayer online games. On the overall scale, it focuses on ho...
This paper is concerned with the dimensions of time and space of multi player online games along wit...
This empirically driven study concerns the creation and maintenance of friendships in online gaming....