Board and Card Game (BCG) sites allow people to connect over the Internet to play virtual versions of games, like Chess or Canasta, that can be played on a physical table. Many of these sites are successful as they have large memberships, are extremely active, and persist for a long time. However, when analysing the BCG site PlayOK, I found that the community did not exhibit behaviours traditionally associated with successful community: there was little verbal communication; most interactions were impersonal and once-only; and the player population was highly transient. The problem is that designers and researchers have a poor understanding of the characteristics of BCG communities, and how those characteristics are affected by factors that...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
textIn recent years, virtual communities have become increasingly popular among online users and bus...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...
Board and Card Game (BCG) sites allow people to connect over the Internet to play virtual versions o...
The social dynamics of player communities in online games have been the subject of much research dur...
Numerous researchers have written about the social dynamics of player communities in multiplayer onl...
Numerous researchers have written about the social dynamics of player communities in multiplayer onl...
Online Collectible Card Games (OCCGs) are enormously popular worldwide. Previous studies found that ...
[[abstract]]The virtual communities provide online users a more convenient channels of information a...
Virtual communities enable people with common interests to interact with each other. Until today, re...
This paper is part one of a three part study into the collective regulation processes of players in ...
The 'virtual community' while important in its own right is misleading for the investigation of self...
In this paper we investigate two key group determinants of participation in online communities, venu...
This paper is part one of a three part study into the collective regulation processes of players in ...
Internet technology has been growing and become one of the options for people to interact with other...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
textIn recent years, virtual communities have become increasingly popular among online users and bus...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...
Board and Card Game (BCG) sites allow people to connect over the Internet to play virtual versions o...
The social dynamics of player communities in online games have been the subject of much research dur...
Numerous researchers have written about the social dynamics of player communities in multiplayer onl...
Numerous researchers have written about the social dynamics of player communities in multiplayer onl...
Online Collectible Card Games (OCCGs) are enormously popular worldwide. Previous studies found that ...
[[abstract]]The virtual communities provide online users a more convenient channels of information a...
Virtual communities enable people with common interests to interact with each other. Until today, re...
This paper is part one of a three part study into the collective regulation processes of players in ...
The 'virtual community' while important in its own right is misleading for the investigation of self...
In this paper we investigate two key group determinants of participation in online communities, venu...
This paper is part one of a three part study into the collective regulation processes of players in ...
Internet technology has been growing and become one of the options for people to interact with other...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
textIn recent years, virtual communities have become increasingly popular among online users and bus...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...