Interpolation is fundamental in many applications that are based on multidimensional scalar or vector fields. In such applications, it is possible to sample points from the field, for example, through the numerical solution of some mathematical model. Because point sampling may be computationally intensive, it is desirable to store samples in a data structure and estimate the values of the field at intermediate points through interpolation. We present methods based on building dynamic spatial data structures in which the samples are computed on-demand, and adaptive strategies are used to avoid oversampling. We first show how to apply this approach to accelerate realistic rendering through ray-tracing. Ray-tracing can be formulated as ...
This thesis describes a fast, efficient and innovative algorithm for producing shaded, still images ...
We introduce a robust tracking procedure for a regular pattern marked on a flexible moving surface s...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set ...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for...
The rapid growth in the complexity of geometry models has necessisated revision of several conventio...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
To render an object by ray tracing, one or more rays are shot from the viewpoint through every pixel...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
The primary concern in this thesis is with the incorporation of multiresolutionbased optimization i...
Ray tracing is a fundamental algorithm used for many applications such as computer graphics, geometr...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
Ray tracing, which computes radiance, is usually regarded as an off-line rendering algorithm that is...
The analysis of spatial data occurs in many disciplines and covers a wide variety activities. Availa...
This thesis describes a fast, efficient and innovative algorithm for producing shaded, still images ...
We introduce a robust tracking procedure for a regular pattern marked on a flexible moving surface s...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set ...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for...
The rapid growth in the complexity of geometry models has necessisated revision of several conventio...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
To render an object by ray tracing, one or more rays are shot from the viewpoint through every pixel...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
The primary concern in this thesis is with the incorporation of multiresolutionbased optimization i...
Ray tracing is a fundamental algorithm used for many applications such as computer graphics, geometr...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
Ray tracing, which computes radiance, is usually regarded as an off-line rendering algorithm that is...
The analysis of spatial data occurs in many disciplines and covers a wide variety activities. Availa...
This thesis describes a fast, efficient and innovative algorithm for producing shaded, still images ...
We introduce a robust tracking procedure for a regular pattern marked on a flexible moving surface s...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...