Ray tracing, which computes radiance, is usually regarded as an off-line rendering algorithm that is too slow for interactive use. In this paper, we present a system that uses per-surface four-dimensional interpolants to approximate radiance, while providing guaranteed error bounds. Our system exploits object-space, ray-space, image-space and temporal coherence to accelerate ray tracing. Our system explicitly decouples the two primary operations of a ray tracer --- shading and visibility determination at each pixel --- and accelerates each of them independently. Shading is accelerated by lazily collecting 4D radiance samples, and quadrilinearly interpolating them to approximate radiance. Interpolation error does not exceed a user-specified ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are to...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
To render an object by ray tracing, one or more rays are shot from the viewpoint through every pixel...
Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are to...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
To render an object by ray tracing, one or more rays are shot from the viewpoint through every pixel...
Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...