We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each directed line is associated with some small number of continuous geometric attributes. We show how this data structure can be used for answering interpo-lation queries, in which we are given an arbitrary ray in 3-space and wish to interpolate the attributes of neighboring rays in the data structure. We illustrate the practical value of the RI-tree in two applications from computer graphics: ray tracing and volume vi-sualization. In particular, given objects defined by smooth curved surfaces, the RI-tree can produce high-quality renderings signifi-cantly faster than sta...
In this paper an acceleration method for finding the nearest ray--object intersection for ray tracin...
Efficient ray tracing for rendering needs to minimize the number of redundant intersection tests bet...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
Interpolation is fundamental in many applications that are based on multidimensional scalar or vecto...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
Conformal Geometric Algebra (CGA) provides a unified representation of both geometric primitives and...
Ray tracing, which computes radiance, is usually regarded as an off-line rendering algorithm that is...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...
Light fields are image-based representations that use densely sampled rays as a scene description. I...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
To render an object by ray tracing, one or more rays are shot from the viewpoint through every pixel...
Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are to...
Today computer graphics is needed and applied in many different settings and is subject to many dive...
In this paper an acceleration method for finding the nearest ray--object intersection for ray tracin...
Efficient ray tracing for rendering needs to minimize the number of redundant intersection tests bet...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
Interpolation is fundamental in many applications that are based on multidimensional scalar or vecto...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
Conformal Geometric Algebra (CGA) provides a unified representation of both geometric primitives and...
Ray tracing, which computes radiance, is usually regarded as an off-line rendering algorithm that is...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
Abstract. This paper presents a ray tracer that facilitates near-interactive scene editing with incr...
Light fields are image-based representations that use densely sampled rays as a scene description. I...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
To render an object by ray tracing, one or more rays are shot from the viewpoint through every pixel...
Ray tracers, which sample radiance, are usually regarded as offline rendering algorithms that are to...
Today computer graphics is needed and applied in many different settings and is subject to many dive...
In this paper an acceleration method for finding the nearest ray--object intersection for ray tracin...
Efficient ray tracing for rendering needs to minimize the number of redundant intersection tests bet...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...