Nadolski, R., & Van Rosmalen, P. (2012, 6 September). Overview Serious Gaming Research: Serious Gaming & Assessment. Presentation at NIBE-CELSTEC meeting, Heerlen, The Netherlands.Overview presentation of CELSTEC Serious Gaming research and the potential role of serious games in assessmen
Westera, W. (2010, 12 November). Serious gaming in het hoger onderwijs. Presentation and Labtour fo...
Abstract. This paper present a summary of the paper published in the 18th In-ternational Conference ...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...
Van Rosmalen, P. (2012, 21 August). Overview serious gaming research CELSTEC. Online Mini-seminar Vi...
Hummel, H. G. K., & Nadolski, R. J. (2012, 21 November). Overview serious gaming programme CELSTEC. ...
Westera, W. (2013, 20 March). CELSTEC Gaming research. Presentation on behalf of Stichting Praktijkl...
As games technologies have become more and more widely available, the ability of games to engage use...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
Westera, W. (2013, 27 February). Essentials of Serious Gaming. Guest lecture at Domein Onderwijs en ...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Westera, W. (2010, 12 November). Serious gaming in het hoger onderwijs. Presentation and Labtour fo...
Abstract. This paper present a summary of the paper published in the 18th In-ternational Conference ...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...
Van Rosmalen, P. (2012, 21 August). Overview serious gaming research CELSTEC. Online Mini-seminar Vi...
Hummel, H. G. K., & Nadolski, R. J. (2012, 21 November). Overview serious gaming programme CELSTEC. ...
Westera, W. (2013, 20 March). CELSTEC Gaming research. Presentation on behalf of Stichting Praktijkl...
As games technologies have become more and more widely available, the ability of games to engage use...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
Westera, W. (2013, 27 February). Essentials of Serious Gaming. Guest lecture at Domein Onderwijs en ...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Westera, W. (2010, 12 November). Serious gaming in het hoger onderwijs. Presentation and Labtour fo...
Abstract. This paper present a summary of the paper published in the 18th In-ternational Conference ...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...