Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of this paper. Hence, we discuss relevant work on serious games in different application areas including education, well-being, advertisement, cultural heritage, interpersonal communication, and health care. We also propose a taxonomy for digital serious games, and we suggest a classification of reviewed serious games applications from the literature against the defined taxonomy. Finally, the pape...
This book highlights the challenges and potential of educational learning or industry-based training...
Serious games have been steadily increasing their use in many sectors of society, yet it seems that ...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
Serious games are digital games that have an additional goal beyond entertainment. Recently, many st...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
Serious games have become a key segment in the games market as well as in academic research. Althoug...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
With the continued application of gaming for training and education, which has seen exponential grow...
The introductory part of this article will focus on defining the methodological characteristics of t...
It seems necessary to review the literature to explore the effectiveness of serious games in educati...
This literature review examines the use of digital games also known as serious games in a school set...
With the spread of the internet and the availability of computing resources, the use of digital game...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
The term serious game refers to a software or hardware application developed with technology and gam...
This book highlights the challenges and potential of educational learning or industry-based training...
Serious games have been steadily increasing their use in many sectors of society, yet it seems that ...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
Serious games are digital games that have an additional goal beyond entertainment. Recently, many st...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
Serious games have become a key segment in the games market as well as in academic research. Althoug...
Serious games are useful in a broad spectrum of application domains—ranging from educational games f...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
With the continued application of gaming for training and education, which has seen exponential grow...
The introductory part of this article will focus on defining the methodological characteristics of t...
It seems necessary to review the literature to explore the effectiveness of serious games in educati...
This literature review examines the use of digital games also known as serious games in a school set...
With the spread of the internet and the availability of computing resources, the use of digital game...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
The term serious game refers to a software or hardware application developed with technology and gam...
This book highlights the challenges and potential of educational learning or industry-based training...
Serious games have been steadily increasing their use in many sectors of society, yet it seems that ...
In this report, we give an overview of research and development of serious video games. Firstly, we ...