Serious Games is an evolving subject for researchers and practitioners. More and more events take place with the focus or at least with some side attention given to this subject. We present some of these events as a support tool for potential authors in the selection of the best places to publish their work
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Serious Games (SGs) are now spread and used in a variety of environments (formal and informal educat...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
I have attended this conference. In this conference a large number of educators from colleges and un...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Serious Games (SGs) are now spread and used in a variety of environments (formal and informal educat...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
I have attended this conference. In this conference a large number of educators from colleges and un...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 201...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Serious Games (SGs) are now spread and used in a variety of environments (formal and informal educat...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...