Van Rosmalen, P. (2012, 21 August). Overview serious gaming research CELSTEC. Online Mini-seminar Virtual Worlds in Education, Heerlen, The Netherlands.Overview serious gaming research and activities at CELSTEC
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...
Nadolski, R., & Van Rosmalen, P. (2012, 6 September). Overview Serious Gaming Research: Serious Gami...
Westera, W. (2013, 20 March). CELSTEC Gaming research. Presentation on behalf of Stichting Praktijkl...
Westera, W. (2010, 23 July) Celstec research and learning media. Presentation and labtour on behalf ...
Westera, W. (2013, 27 February). Essentials of Serious Gaming. Guest lecture at Domein Onderwijs en ...
Westera, W. (2010, 12 November). Serious gaming in het hoger onderwijs. Presentation and Labtour fo...
Westera, W. (2010, 17 March). New media research at Celstec. Presentations for external visitors of ...
5th Annual Conference in Science and Art of Videogames “Game, Play, and Society” 13, 14 and 15 Decem...
Westera, W. (2013, 25 November). EMERGO Serious Games: Design, Development & Research. Presentation...
The objective of the course is to introduce fundamental gaming concepts and technologies together wi...
Westera, W. (2011). Introduction to the GALA Network of Excellence. Presentation on behalf of CITO B...
Westera, W., & Ternier, S. (2010, 1 October). CELSTEC en CELSTEC Medialab. Presentation and Labtour ...
Westera, W. (2009). Overview OUNL, CELSTEC. Introductory presentation of OUNL and CELSTEC for visito...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...
Nadolski, R., & Van Rosmalen, P. (2012, 6 September). Overview Serious Gaming Research: Serious Gami...
Westera, W. (2013, 20 March). CELSTEC Gaming research. Presentation on behalf of Stichting Praktijkl...
Westera, W. (2010, 23 July) Celstec research and learning media. Presentation and labtour on behalf ...
Westera, W. (2013, 27 February). Essentials of Serious Gaming. Guest lecture at Domein Onderwijs en ...
Westera, W. (2010, 12 November). Serious gaming in het hoger onderwijs. Presentation and Labtour fo...
Westera, W. (2010, 17 March). New media research at Celstec. Presentations for external visitors of ...
5th Annual Conference in Science and Art of Videogames “Game, Play, and Society” 13, 14 and 15 Decem...
Westera, W. (2013, 25 November). EMERGO Serious Games: Design, Development & Research. Presentation...
The objective of the course is to introduce fundamental gaming concepts and technologies together wi...
Westera, W. (2011). Introduction to the GALA Network of Excellence. Presentation on behalf of CITO B...
Westera, W., & Ternier, S. (2010, 1 October). CELSTEC en CELSTEC Medialab. Presentation and Labtour ...
Westera, W. (2009). Overview OUNL, CELSTEC. Introductory presentation of OUNL and CELSTEC for visito...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...