As games technologies have become more and more widely available, the ability of games to engage users effectively in specific, designed activities has been seized as an opportunity to use computer games for purposes beyond recreation. Since the term ‘serious games’ was comprehensively defined in 2002, they have been used as tools to gives individuals a novel way to interact with games in order to promote physical activities, to learn skills and knowledge, to support social or emotional development, to treat different types of psychological and physical disorders, to generate awareness, and to advertize and promote in application areas such as engineering, education and training, competence development, healthcare, military, advertizing, ci...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...
As games technologies have become more and more widely available, the ability of games to engage use...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
This book highlights the challenges and potential of educational learning or industry-based training...
Part 15: Co-located EventInternational audienceThe Third International Conference on Serious Games D...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout ...
I have attended this conference. In this conference a large number of educators from colleges and un...
This book highlights the challenges and potential of educational learning or industry-based training...
With the continued application of gaming for training and education, which has seen exponential grow...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...
As games technologies have become more and more widely available, the ability of games to engage use...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
This book highlights the challenges and potential of educational learning or industry-based training...
Part 15: Co-located EventInternational audienceThe Third International Conference on Serious Games D...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout ...
I have attended this conference. In this conference a large number of educators from colleges and un...
This book highlights the challenges and potential of educational learning or industry-based training...
With the continued application of gaming for training and education, which has seen exponential grow...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...