The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In this context, it is crucial to assess the visual environment through the measurement of human perception. However, the assessment of the visual environment through human perception is often complicated. Using real spaces or mock-ups is time consuming, costly, and does not allow the control of all possible variables (e.g., daylight). Photorealistic rendered images present several limitations, starting from the veracity of the visual stimulus presented to participants. Virtual Reality (VR) is emerging as a valid alternative for evaluating the perception of the indoor visual environment due to the ability to control selected variables, analyse ca...
This study introduces a novel method to investigate human perception of daylight in an interactive a...
When designing a new user interaction (UI) technology or applying UI modalities to a product or syst...
This paper proposes a gamified approach to collect and visualize human perception of daylighting in ...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicatin...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
The computer simulation field opened up new application opportunities in architecture in the last de...
With the developments in virtual reality technologies, significant researches have been conducted fo...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Immersive virtual reality offers a wide range of applications. Immersive virtual reality in particul...
Virtual Reality has great potential to become a usable design tool for the planning of light and col...
The main goal of our project is to make VR applications usable for the planning of light and colour....
Virtual Reality (VR) seems a promising tool in lighting field, both for design and research applicat...
This paper introduces an experiment using a virtual reality headset to collect subjective evaluation...
A between groups experiment was carried out to assess whether positive correlations between response...
This study introduces a novel method to investigate human perception of daylight in an interactive a...
When designing a new user interaction (UI) technology or applying UI modalities to a product or syst...
This paper proposes a gamified approach to collect and visualize human perception of daylighting in ...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicatin...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
The computer simulation field opened up new application opportunities in architecture in the last de...
With the developments in virtual reality technologies, significant researches have been conducted fo...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Immersive virtual reality offers a wide range of applications. Immersive virtual reality in particul...
Virtual Reality has great potential to become a usable design tool for the planning of light and col...
The main goal of our project is to make VR applications usable for the planning of light and colour....
Virtual Reality (VR) seems a promising tool in lighting field, both for design and research applicat...
This paper introduces an experiment using a virtual reality headset to collect subjective evaluation...
A between groups experiment was carried out to assess whether positive correlations between response...
This study introduces a novel method to investigate human perception of daylight in an interactive a...
When designing a new user interaction (UI) technology or applying UI modalities to a product or syst...
This paper proposes a gamified approach to collect and visualize human perception of daylighting in ...