This paper proposes a gamified approach to collect and visualize human perception of daylighting in large-scale indoor environments using immersive virtual environments (IVEs). The developed system was tested by 20 participants, where their daylighting preferences for the virtual environment were collected at two daytimes through snapshotting and evaluating their points of interest in terms of brightness, as well as their evaluation of the system and daylight quality. Afterward, participants’ feedback was visualized into a perceptive lighting map (PLM) and compared to an image-based quantitative metric. The results of this experimental study found a tendency among participants to report more feedback in areas with large daylight portals rat...
This paper is about a web-based “virtual lighting simulator” that is intended to allow architects an...
This project investigated the mechanisms underlying well-being outcomes as a function of dynamic env...
The objective of this paper is to evaluate the use of virtual reality as a potential decision-making...
This study introduces a novel method to investigate human perception of daylight in an interactive a...
This paper introduces an experiment using a virtual reality headset to collect subjective evaluation...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
The profound impact of daylight on occupants is broadly recognized in the fields of architecture and...
In urbanized settlements, ensuring access to the outdoor environment is essential to stimulate well-...
Visualization and presentation techniques are experiencing a rapid development and application in th...
This paper describes the initial findings in an ongoing project aimed at bridging the gap between qu...
This poster introduces the methodology and main findings to date in Kynthia Chamilothori's PhD thesi...
2018-04-24In recent years, studies have identified that occupant behavior and preferences significan...
This contribution focuses on perforated façades, investigating the effect of the façade and the resu...
This paper is about a web-based ''virtual lighting simulator,'' which is intended to allow architect...
This paper introduces an interactive web-based visualizer for multi-metric daylight simulation resul...
This paper is about a web-based “virtual lighting simulator” that is intended to allow architects an...
This project investigated the mechanisms underlying well-being outcomes as a function of dynamic env...
The objective of this paper is to evaluate the use of virtual reality as a potential decision-making...
This study introduces a novel method to investigate human perception of daylight in an interactive a...
This paper introduces an experiment using a virtual reality headset to collect subjective evaluation...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
The profound impact of daylight on occupants is broadly recognized in the fields of architecture and...
In urbanized settlements, ensuring access to the outdoor environment is essential to stimulate well-...
Visualization and presentation techniques are experiencing a rapid development and application in th...
This paper describes the initial findings in an ongoing project aimed at bridging the gap between qu...
This poster introduces the methodology and main findings to date in Kynthia Chamilothori's PhD thesi...
2018-04-24In recent years, studies have identified that occupant behavior and preferences significan...
This contribution focuses on perforated façades, investigating the effect of the façade and the resu...
This paper is about a web-based ''virtual lighting simulator,'' which is intended to allow architect...
This paper introduces an interactive web-based visualizer for multi-metric daylight simulation resul...
This paper is about a web-based “virtual lighting simulator” that is intended to allow architects an...
This project investigated the mechanisms underlying well-being outcomes as a function of dynamic env...
The objective of this paper is to evaluate the use of virtual reality as a potential decision-making...