Virtual Reality has great potential to become a usable design tool for the planning of light and colour in buildings. The technical development has provided us with better computer graphics and faster rendering techniques. However, the reliability and usability is delimited by lack of knowledge about how humans perceive spatial colour phenomena. The setting up of parameters for material properties in light calculation software is done arbitrarily. We present a comparison between a real room and a digital model evaluated on a desktop PC and in an Immersive Projection Technology (IPT) type system. Data were collected from video recorded interviews and questionnaires. The participants assessed the appearance of light, colours and space. They a...
Visual comfort in indoor spaces depends on the amount and quality of light available and also on spa...
This project intends to develop a method for using virtual reality (VR) to represent a built environ...
Architects often use two-dimensional media to represent, visualise, and study the three-dimensional ...
Virtual Reality has great potential to become a usable design tool for the planning of light and col...
The main goal of our project is to make VR applications usable for the planning of light and colour....
Today, different actors in the design process have communication difficulties in visualizing and pre...
Today, the different actors in the design process have communication difficulties for visualizing an...
To predict how the not yet built environment is going to appear regarding light and colour is a cruc...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
In most computer graphics today, the goal is to make visualizations that look good and natural rat...
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicatin...
With the developments in virtual reality technologies, significant researches have been conducted fo...
This research explores the differences between how game engine cameras and the human visual system (...
A 3D virtual environment (a VR cave) is an extremely beneficial tool for the examination of visual p...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Visual comfort in indoor spaces depends on the amount and quality of light available and also on spa...
This project intends to develop a method for using virtual reality (VR) to represent a built environ...
Architects often use two-dimensional media to represent, visualise, and study the three-dimensional ...
Virtual Reality has great potential to become a usable design tool for the planning of light and col...
The main goal of our project is to make VR applications usable for the planning of light and colour....
Today, different actors in the design process have communication difficulties in visualizing and pre...
Today, the different actors in the design process have communication difficulties for visualizing an...
To predict how the not yet built environment is going to appear regarding light and colour is a cruc...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
In most computer graphics today, the goal is to make visualizations that look good and natural rat...
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicatin...
With the developments in virtual reality technologies, significant researches have been conducted fo...
This research explores the differences between how game engine cameras and the human visual system (...
A 3D virtual environment (a VR cave) is an extremely beneficial tool for the examination of visual p...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Visual comfort in indoor spaces depends on the amount and quality of light available and also on spa...
This project intends to develop a method for using virtual reality (VR) to represent a built environ...
Architects often use two-dimensional media to represent, visualise, and study the three-dimensional ...