A between groups experiment was carried out to assess whether positive correlations between responses relevant to subjective impressions of illumination and perceived presence could be identified after exposure to a Virtual Environment. In particular, a study that compares a real-world task situation to its computer graphics simulation counterpart is presented. The computer graphics simulation is based on photometry data acquired in the real-world space and is displayed mainly on Head Mounted Displays utilising either monocular or stereo imagery and interaction interfaces such as either the common mouse or head tracking. 105 participants across five conditions were exposed to the real and computer graphics environment and after completing a...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
This study investigated whether personal relevance influences the affective appraisal of a desktop v...
Many studies have shown that colour can affect emotional and physiological responses in real environ...
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjec...
A between groups experiment was carried out to explore the effect of rendering quality on subjective...
Summarization: Two experiments were carried out to explore the effect of rendering and interface fid...
Α between groups experiment was carried out to explore the effect of rendering quality on subjective...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
Does realistic lighting in an immersive VR application enhance presence - that is, the participants'...
Does realistic lighting in an immersive virtual reality application enhance presence, where particip...
With the developments in virtual reality technologies, significant researches have been conducted fo...
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This p...
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicatin...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
This study investigated whether personal relevance influences the affective appraisal of a desktop v...
Many studies have shown that colour can affect emotional and physiological responses in real environ...
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjec...
A between groups experiment was carried out to explore the effect of rendering quality on subjective...
Summarization: Two experiments were carried out to explore the effect of rendering and interface fid...
Α between groups experiment was carried out to explore the effect of rendering quality on subjective...
The achievement of a good visual environment is key to guaranteeing human satisfaction indoors. In t...
Does realistic lighting in an immersive VR application enhance presence - that is, the participants'...
Does realistic lighting in an immersive virtual reality application enhance presence, where particip...
With the developments in virtual reality technologies, significant researches have been conducted fo...
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This p...
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicatin...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
This study investigated whether personal relevance influences the affective appraisal of a desktop v...
Many studies have shown that colour can affect emotional and physiological responses in real environ...