Several popular contemporary online multiplayer games and franchises are developed and managed with the aid of multiple data sources. Despite the control and insight that the utilization of data brings to game design and business decisions, video game developers occasionally receive backlash from their player communities. Examples include the announcement of Diablo Immortal at BlizzCon 2018, and the #HearUsNiantic campaign among Pokémon GO players in August 2021. In this article we analyze these two examples and demonstrate the importance of understanding player behavior more broadly than what can be derived from quantitative in-game data. In both the analyzed cases, players’ offline culture played a paramount role in the backlash. We argue...
In this paper, we explore social life and play experiences on Nostalrius Begins, a World of Warcraft...
Former players offer important yet underutilized insights into the norms and expectations of game co...
In this empirical study we studied how players of online video games co-create and co-destroy value....
Several popular contemporary online multiplayer games and franchises are developed and managed with ...
We present a qualitative study of governance in the community of League of Legends, a popular Multip...
This paper investigates the Massively Multiplayer Online Game _EVE Online’s_ system of consumer dele...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Hostility in video games has been a cause for concern since multiplayer gaming began gaining popular...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Video Game development is driven more and more by the input from player communities – both prior to ...
Microtransactions have become a major monetisation model in digital games, shaping their design, imp...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
In this paper, we explore social life and play experiences on Nostalrius Begins, a World of Warcraft...
Former players offer important yet underutilized insights into the norms and expectations of game co...
In this empirical study we studied how players of online video games co-create and co-destroy value....
Several popular contemporary online multiplayer games and franchises are developed and managed with ...
We present a qualitative study of governance in the community of League of Legends, a popular Multip...
This paper investigates the Massively Multiplayer Online Game _EVE Online’s_ system of consumer dele...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Hostility in video games has been a cause for concern since multiplayer gaming began gaining popular...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Video Game development is driven more and more by the input from player communities – both prior to ...
Microtransactions have become a major monetisation model in digital games, shaping their design, imp...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
In this paper, we explore social life and play experiences on Nostalrius Begins, a World of Warcraft...
Former players offer important yet underutilized insights into the norms and expectations of game co...
In this empirical study we studied how players of online video games co-create and co-destroy value....