This paper investigates the Massively Multiplayer Online Game _EVE Online’s_ system of consumer delegates, who have been elected by fellow players through voting systems created by the game’s commercial developers. MMOGs are continually developed, effectuating changes that have social, political, and economic ramifications for fractious player groups, who vote to have their interests represented to developers. This consumer delegation is part of an ascendant form of democracy because of their legitimation of “datafied” forms of collective self-knowledge that are not aggregated from players’ opinions and choices, but are extracted from game analytics. This paper argues that “representativeness” operates as a boundary object in delegates’ pla...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
The video game industry continues to grow. Competition is tough as games become more and more popula...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Organizations continue to create digital interfaces and infrastructure that are designed to heighten...
Organizations continue to create digital interfaces and infrastructure that are designed to heighten...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
Data analytics tools are increasingly prevalent in videogames and are reliant on the surveillant cap...
Several popular contemporary online multiplayer games and franchises are developed and managed with ...
Interest in virtual worlds has grown within academia and popular culture. Virtual worlds are persist...
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
The video game industry continues to grow. Competition is tough as games become more and more popula...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Organizations continue to create digital interfaces and infrastructure that are designed to heighten...
Organizations continue to create digital interfaces and infrastructure that are designed to heighten...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
Data analytics tools are increasingly prevalent in videogames and are reliant on the surveillant cap...
Several popular contemporary online multiplayer games and franchises are developed and managed with ...
Interest in virtual worlds has grown within academia and popular culture. Virtual worlds are persist...
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
The video game industry continues to grow. Competition is tough as games become more and more popula...