In this empirical study we studied how players of online video games co-create and co-destroy value. From players perceptions we identified that value co-creation and co-destruction occur amid themes of giving feedback and building relations. Feedback encourages players but it may also be harmful in the form of verbal abuse. Building relations relates to making friends in general but also on an international level. Building relations also relates to competition that creates a bad spirit. The most intensive interplay between value co-creation and codestruction was found in gaming groups. Gaming groups motivate players to engage in intense gameplay, but at the same time they are resourcedemanding with respect to time and mental capacity. In c...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Video gaming has often been associated with negative outcomes such as aggression and social isolatio...
In this empirical study we studied how players of online video games co-create and co-destroy value....
In this empirical study we studied how players of online video games co-create and co-destroy value...
Social interaction has grown to be an important part of the information systems. The so-called socia...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
Online games have gradually become a form of entertainment and a pastime for many people. In recent ...
This study discusses the procedures of value co-creation that persist in gaming industry. The purpos...
The popularization of digital infrastructure has enabled the rise of the online game industry. Inste...
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic ps...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Service-dominant logic (SDL) provides a well-established lens for understanding services as value c...
Research background: The paper focuses on value co-creation and co-destruction during online consump...
The increasing popularity of online videogames has raised questions concerning their potential to in...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Video gaming has often been associated with negative outcomes such as aggression and social isolatio...
In this empirical study we studied how players of online video games co-create and co-destroy value....
In this empirical study we studied how players of online video games co-create and co-destroy value...
Social interaction has grown to be an important part of the information systems. The so-called socia...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
Online games have gradually become a form of entertainment and a pastime for many people. In recent ...
This study discusses the procedures of value co-creation that persist in gaming industry. The purpos...
The popularization of digital infrastructure has enabled the rise of the online game industry. Inste...
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic ps...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Service-dominant logic (SDL) provides a well-established lens for understanding services as value c...
Research background: The paper focuses on value co-creation and co-destruction during online consump...
The increasing popularity of online videogames has raised questions concerning their potential to in...
This paper analyzes social conflicts among amateur computer gamers who are playing online multiplaye...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Video gaming has often been associated with negative outcomes such as aggression and social isolatio...