Microtransactions have become a major monetisation model in digital games, shaping their design, impacting player experience, and raising ethical concerns. Research in this area has chiefly focused on loot boxes. This begs the question whether other microtransactions might actually be more relevant and problematic for players. We therefore conducted a content analysis of negative player reviews (n=801) of top-grossing mobile and desktop games to determine which problematic microtransactions are most prevalent and salient for players. We found that problematic microtransactions with mobile games featuring more frequent and different techniques compared to desktop games. Across both, players minded issues related to fairness, transparency, an...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
This article examines how ‘gambling’ secured a central economic and cultural position in the develop...
This report will be on the introduction of microtransactions into video games, the types of microtra...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
In recent years, microtransactions have become a norm for monetization and a standardbusiness model ...
The main idea for this thesis came from the author’s personal knowledge and interest in the gaming i...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
peer reviewedABSTRACT Video games as a consumer product have changed significantly with the advent o...
This research analyzed microtransaction advertisements in free-to-play PlayStation 4 video games fo...
It is now common practice for video game companies to not just sell copies of games themselves, but ...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
Online gaming has become prevalent with the rise of the internet availability, where the gaming indu...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
The purpose of the study was to gather and analyze which feelings gamers and journalists have toward...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
This article examines how ‘gambling’ secured a central economic and cultural position in the develop...
This report will be on the introduction of microtransactions into video games, the types of microtra...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
In recent years, microtransactions have become a norm for monetization and a standardbusiness model ...
The main idea for this thesis came from the author’s personal knowledge and interest in the gaming i...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
peer reviewedABSTRACT Video games as a consumer product have changed significantly with the advent o...
This research analyzed microtransaction advertisements in free-to-play PlayStation 4 video games fo...
It is now common practice for video game companies to not just sell copies of games themselves, but ...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
Online gaming has become prevalent with the rise of the internet availability, where the gaming indu...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
The purpose of the study was to gather and analyze which feelings gamers and journalists have toward...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
This article examines how ‘gambling’ secured a central economic and cultural position in the develop...
This report will be on the introduction of microtransactions into video games, the types of microtra...