Cataloged from PDF version of article.Direct volume visualization is an important method in many areas, including computational fluid dynamics and medicine. Achieving interactive rates for direct volume rendering of large unstructured volumetric grids is a challenging problem, but parallelizing direct volume rendering algorithms can help achieve this goal. Using Compute Unified Device Architecture (CUDA), we propose a GPU-based volume rendering algorithm that itself is based on a cell projection-based ray-casting algorithm designed for CPU implementations. We also propose a multicore parallelized version of the cell-projection algorithm using OpenMP. In both algorithms, we favor image quality over rendering speed. Our algorithm has a low me...
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and acc...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
Direct volume visualization is an important method in many areas, including computational fluid dyna...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
International audienceDirect Volume Rendering is one of the most popular visualization techniques. A...
International audienceDirect Volume Rendering is one of the most popular visualization techniques. A...
This paper discusses our efforts to improve the performance of the high-accuracy (HIAC) volume rende...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Ankara : The Department of Computer Engineering and The Graduate School of Engineering and Science o...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
tetrahedral cell, irregular grid, volume visualization, OpenGL, visibility sorting, quicksort, trian...
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and acc...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
Direct volume visualization is an important method in many areas, including computational fluid dyna...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
International audienceDirect Volume Rendering is one of the most popular visualization techniques. A...
International audienceDirect Volume Rendering is one of the most popular visualization techniques. A...
This paper discusses our efforts to improve the performance of the high-accuracy (HIAC) volume rende...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Ankara : The Department of Computer Engineering and The Graduate School of Engineering and Science o...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
tetrahedral cell, irregular grid, volume visualization, OpenGL, visibility sorting, quicksort, trian...
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and acc...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...