Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a large body of existing research into the experience of place which might reasonably contribute to our understanding of the task. This paper reviews key aspects of the place literature, relates them to the concept of presence, and then illustrates their application in the context of virtual reality. We conclude that some modification of existing theories of sense of place is necessary for this context and outline proposals for further work
This thesis explores the use of virtual reality as a prototyping tool for designpractitioners to uti...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Plenty of theories, models, measures, and investigations target the understanding of virtual presenc...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
Human experience of public space is changing as virtual space blends with real space and technology ...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
The primary objective of this concise collection is to explore the sense of presence that participan...
The use of computer technology is becoming a necessity to many organizations particularly as a means...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This thesis explores the use of virtual reality as a prototyping tool for designpractitioners to uti...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Plenty of theories, models, measures, and investigations target the understanding of virtual presenc...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
Human experience of public space is changing as virtual space blends with real space and technology ...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
The primary objective of this concise collection is to explore the sense of presence that participan...
The use of computer technology is becoming a necessity to many organizations particularly as a means...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This thesis explores the use of virtual reality as a prototyping tool for designpractitioners to uti...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Plenty of theories, models, measures, and investigations target the understanding of virtual presenc...