This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques aimed at articulating a person's sense of place. It has been developed, used, and undergone three revisions. The paper describes the background to the choice of measures that were included in the Place Probe and describes its application in both a physical place and a virtual representation of that place. This enables a comparison of the experiences. An analysis of the results reveals a similarity of reported experience, however the extremes experienced in the physical place were less pronounced in the virtual representation. The Place Probe has been refined in li...
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) ...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the application and results of two studies using a qualitative tool designed to...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
Technological development towards increased visual quality and accessibility has made photorealistic...
Abstract We present a qualitative study investigating the effects of real-world stimuli and place f...
This chapter describes an approach to the development of virtual representations of real places. The...
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) ...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the design, application, and refinement of a qualitative tool designed to study...
This paper describes the application and results of two studies using a qualitative tool designed to...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
Technological development towards increased visual quality and accessibility has made photorealistic...
Abstract We present a qualitative study investigating the effects of real-world stimuli and place f...
This chapter describes an approach to the development of virtual representations of real places. The...
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) ...
Despite the advancement of digital technology in virtual heritage (VH) projects, there is still a pa...
peer reviewedThis paper examines the effect that changing arena (i.e. an immersive CAVE or head mou...