In this paper we conceptually explore the notion of sense of place and its potential use in the design of a ‗place for learning‘ in 3D immersive environments such as virtual worlds. We draw from earlier research in the fields of environmental psychology, social psychology and Human Computer Interaction. Our goal in this paper is to summarize the conceptual foundations that will form the basis for further empirical research aimed to inform institutions aspiring to create learning spaces in 3D virtual worlds
The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled d...
Distance learning technologies are becoming more important for the delivery of content as distance e...
Virtual Learning Environments (VLE) are commonly built on a framework that combines two key elements...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Abstract. This paper reports on a study of the role of place in a virtual learning environment for d...
This paper reports on a study of the role of place in a virtual learning environment for digital med...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
There are numerous approaches and tools for creating a virtual learning environment. The most common...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This project explores how game players develop sense of place, the perception that a space has meani...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
Online learning environments are as diverse as the students and teachers who inhabit them. While one...
Online learning environments are as diverse as the students and teachers who inhabit them. While one...
The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled d...
Distance learning technologies are becoming more important for the delivery of content as distance e...
Virtual Learning Environments (VLE) are commonly built on a framework that combines two key elements...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Abstract. This paper reports on a study of the role of place in a virtual learning environment for d...
This paper reports on a study of the role of place in a virtual learning environment for digital med...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
There are numerous approaches and tools for creating a virtual learning environment. The most common...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
This project explores how game players develop sense of place, the perception that a space has meani...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...
This paper discusses our experiences of using a range of methods and techniques to measure the sens...
This study took as its starting point the premise that a high degree of realism is not a necessary c...
Online learning environments are as diverse as the students and teachers who inhabit them. While one...
Online learning environments are as diverse as the students and teachers who inhabit them. While one...
The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled d...
Distance learning technologies are becoming more important for the delivery of content as distance e...
Virtual Learning Environments (VLE) are commonly built on a framework that combines two key elements...