This paper considers the concept of presence in virtual environments with respect to a Situationist critique of spectacularised urban space. The aim is to explore the concepts of space and place that have become bound up with presence research from an alternative critical viewpoint. The adopted Situationist perspective distinguishes between representations of places and inhabitable spaces, highlighting the problems of designing and inhabiting representational virtual environments. In particular the role of agency is considered in relation to the VR experience suggesting that, from a Situationist perspective, a large proportion of virtual environments cannot help but alienate their users
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
The focus of this paper is the connection between presence and place and the strong belief that it c...
Human experience of public space is changing as virtual space blends with real space and technology ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
The focus of this paper is the connection between presence and place and the strong belief that it c...
Human experience of public space is changing as virtual space blends with real space and technology ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...