The focus of this paper is the connection between presence and place and the strong belief that it can illuminate unexplored aspects of the human experience in virtual and mixed environments. Action is identified as the crucial catalyst for that connection, organizing the material and symbolic resources that constitute a place and setting the terms of the agent\u2019s presence. Based on recent contributions from ethnography, cultural psychology and human geography, the perspective of a Presence-in-Place offers many advantages, including the adoption of several investigative methodologies beyond self-reports, the connections with the larger normative and cultural order and a unified approach to any hybrid environment, whether it be Virtual, ...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
In assessing the usability of a virtual environment, a valuable hint may be offered by a good model ...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
This paper addresses a sensitive issue, of presence experienced by people interacting with a virtual...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
With respect to the common definition of presence as the \u2018sense of being there\u2019, most stud...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
Human experience of public space is changing as virtual space blends with real space and technology ...
The term \u201cpresence\u201d entered in the wide scientific debate in 1992 when Sheridan and Furnes...
Abstract. In assessing the usability of a virtual environment, a valuable hint may be offered by a g...
The experience of using and interacting with the newest Virtual Reality and computing technologies i...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
In assessing the usability of a virtual environment, a valuable hint may be offered by a good model ...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
This paper addresses a sensitive issue, of presence experienced by people interacting with a virtual...
This paper considers the concept of presence in virtual environments with respect to a Situationist ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
With respect to the common definition of presence as the \u2018sense of being there\u2019, most stud...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
Human experience of public space is changing as virtual space blends with real space and technology ...
The term \u201cpresence\u201d entered in the wide scientific debate in 1992 when Sheridan and Furnes...
Abstract. In assessing the usability of a virtual environment, a valuable hint may be offered by a g...
The experience of using and interacting with the newest Virtual Reality and computing technologies i...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
In assessing the usability of a virtual environment, a valuable hint may be offered by a good model ...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...