Research on the emotional experience of playing videogames has increased in recent years, yet much of this work is focused on the hedonistic player experience (PX) commonly associated with the nebulous concept of ‘fun’ and positive affect. Researchers are increasingly paying more attention to the eudaimonic PX commonly associated with ‘appreciation’, mixed-affect and reflection. To further investigate eudaimonic PX we interviewed 24 games players about ‘significant or memorable emotional experiences’ from their games playing and used grounded theory to analyse their responses. This led to the construction of the concept of ‘emotional exploration’ which is used to help explain (i) why players would seek out a eudaimonic PX, (ii) how eudaimon...
Videogames' increasing cultural relevance and suffusion into everyday use contexts suggests they can...
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capco...
Few theories of gaming enjoyment have focused what is absent in gameplay. One exception is Erving Go...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
Recent work introduced the notion of ‘emotional challenge’promising for understanding more uni...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...
Recent approaches in entertainment research highlight the distinction between hedonic (pleasure-seek...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
Videogames' increasing cultural relevance and suffusion into everyday use contexts suggests they can...
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capco...
Few theories of gaming enjoyment have focused what is absent in gameplay. One exception is Erving Go...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
Recent work introduced the notion of ‘emotional challenge’promising for understanding more uni...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...
Recent approaches in entertainment research highlight the distinction between hedonic (pleasure-seek...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
Videogames' increasing cultural relevance and suffusion into everyday use contexts suggests they can...
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capco...
Few theories of gaming enjoyment have focused what is absent in gameplay. One exception is Erving Go...