Emerging research has suggested that digital games can generate entertainment experiences beyond hedonic enjoyment towards eudaimonic experiences: Being emotionally moved, stimulated to reflect on one’s self or a sense of elevation. Studies in this area have mainly focused on individual game characteristics that elicit singular and static eudaimonic game moments. However, such a focus neglects the interplay of multiple game aspects as well as the dynamic nature of eudaimonic experiences. The current study takes a novel approach to eudaimonic game research by conducting a qualitative game analysis of three games (Assassin’s Creed Odyssey, Detroit: Become Human, and God of War) and taking systematic notes on game experiences shortly after pla...
There has been a growing body of research looking into effects beyond enjoyment of media content. Ho...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
Past research on video game effects was often limited to explaining effects of game content and mode...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
Recent research has attempted to describe meaningful experiences with entertainment media that go be...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
There has been a growing body of research looking into effects beyond enjoyment of media content. Ho...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
Past research on video game effects was often limited to explaining effects of game content and mode...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
Recent research has attempted to describe meaningful experiences with entertainment media that go be...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
There has been a growing body of research looking into effects beyond enjoyment of media content. Ho...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
Past research on video game effects was often limited to explaining effects of game content and mode...