Emerging research has suggested that digital games can generate entertainment experiences beyond hedonic enjoyment towards eudaimonic experiences: Being emotionally moved, stimulated to reflect on one's self or a sense of elevation. Studies in this area have mainly focused on individual game characteristics that elicit singular and static eudaimonic game moments. However, such a focus neglects the interplay of multiple game aspects as well as the dynamic nature of eudaimonic experiences. The current study takes a novel approach to eudaimonic game research by conducting a qualitative game analysis of three games (Assassin's Creed Odyssey, Detroit: Become Human, and God of War) and taking systematic notes on game experiences shortly after pla...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Past research on video game effects was often limited to explaining effects of game content and mode...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
For a time in the 2010s, there was a heated public debate regarding video games’ potential for and a...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Past research on video game effects was often limited to explaining effects of game content and mode...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
For a time in the 2010s, there was a heated public debate regarding video games’ potential for and a...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
Introduction Video games as new types of media, have created a new form of interaction between the ...