Digital games have become a pervasive aspect of the contemporary media landscape, yet our understanding of the way they engage players is limited. Experiential studies of games have the added complexity of plugging human consciousness in the cybernetic circuit that generates game play. Quite simply games require input from players in order to occur. The nature of this cybernetic circuit means that the forms of engagement enabled by digital games are considerably different from those of other non interactive media. This calls for theoretical models and analytical tools developed specifically with digital games in mind. This paper describes such a model which aims to enhance our understanding of digital game involvement. The model addresses a...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The chapter takes as its main object of study Calleja’s (2011) Player Involvement Model, an analytic...
This article proposes a conceptual model for understanding game involvement and immersion on a varie...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
This paper claims that the spirited debates about game narratives in the game industry and academia...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This paper aims to identify an understanding of digital games in virtual environments by using Don I...
Since their introduction over forty years ago, digital entertainment games have become one of the mo...
Since their introduction over forty years ago, digital entertainment games have become one of the mo...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The chapter takes as its main object of study Calleja’s (2011) Player Involvement Model, an analytic...
This article proposes a conceptual model for understanding game involvement and immersion on a varie...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
This paper claims that the spirited debates about game narratives in the game industry and academia...
Human-computer interactions are increasingly using more (or all) of the body as a control device. We...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This paper aims to identify an understanding of digital games in virtual environments by using Don I...
Since their introduction over forty years ago, digital entertainment games have become one of the mo...
Since their introduction over forty years ago, digital entertainment games have become one of the mo...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...