The nascent growth of videogames has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However, the complex, mixed-affect, eudaimonic entertainment experience that is possible when playing a video game—how it is formed, how it is experienced and how to design for it, has been investigated far less than hedonistic emotional experiences focusing on fun, challenge and ‘enjoyment.’ Participants volunteered to be interviewed about their mixed-affect emotional experiences of playing avant-garde videogames. New conceptions of agency emerged (Actual, Interpretive, Fictional, Mechanical) from the analysis of transcripts and were used to produce a framework of four categories of agency. This...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design ...
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher ...
Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; t...
This article explores how the process of designing videogames may be meaningful–that is, accomplish ...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Emerging research has suggested that digital games can generate entertainment experiences beyond hed...
Abstract: Over the past years, scholars have explored eudaimonic video game experiences-profound ent...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design ...
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher ...
Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; t...
This article explores how the process of designing videogames may be meaningful–that is, accomplish ...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...