[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capcom’s survival-horror Resident Evil (Capcom, 1996) – and with it one of the gaming world’s first tentative steps toward realisation of the emotionally-immersive, narrative cinematic experience. In this paper we describe the fundamentals of affective gaming; covering their origins, how they operate, some examples, an-in-depth analysis of one of our early affective games (Gilleade & Allanson, 2002), their current capabilities and the ongoing research to develop them further. We also explore a new approach to game design based on three high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made ...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Innovations in computer game interfaces continue to enhance the experience of players. Affective gam...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
Affective Games are a sub-field of Affective Computing that tries to study how to design videogames...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Physiological sensing has been a prominent fixture in games user research (GUR) since the late 1990s...
From its humble beginnings back in the early 1960’s the videogame has become one of the most success...
As David Freeman wrote at the beginning of "Creating Emotion in Games", the subject of emotion in ga...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital gam...
Focusing on games’ specific affectivei, procedural and metaphoricalii potential, this paper is going...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Innovations in computer game interfaces continue to enhance the experience of players. Affective gam...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
Affective Games are a sub-field of Affective Computing that tries to study how to design videogames...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Physiological sensing has been a prominent fixture in games user research (GUR) since the late 1990s...
From its humble beginnings back in the early 1960’s the videogame has become one of the most success...
As David Freeman wrote at the beginning of "Creating Emotion in Games", the subject of emotion in ga...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital gam...
Focusing on games’ specific affectivei, procedural and metaphoricalii potential, this paper is going...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Innovations in computer game interfaces continue to enhance the experience of players. Affective gam...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...