In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames
Over the years, practitioners and researchers in the human-computer interaction (HCI) community have...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capco...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Affective Games are a sub-field of Affective Computing that tries to study how to design videogames...
Physiological sensing has been a prominent fixture in games user research (GUR) since the late 1990s...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
From its humble beginnings back in the early 1960’s the videogame has become one of the most success...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
The study reported here was an investigation on a new research methodology using physiological data ...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
Over the years, practitioners and researchers in the human-computer interaction (HCI) community have...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
[Jill] I don’t know what happened. [Chris] Barry. Where’s Barry? So opens the mansion scene to Capco...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Affective Games are a sub-field of Affective Computing that tries to study how to design videogames...
Physiological sensing has been a prominent fixture in games user research (GUR) since the late 1990s...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
From its humble beginnings back in the early 1960’s the videogame has become one of the most success...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
The study reported here was an investigation on a new research methodology using physiological data ...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
Over the years, practitioners and researchers in the human-computer interaction (HCI) community have...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
This chapter treats computer game playing as an affective activity, largely guided by the audio-visu...