The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli
Psycho-physiological analysis has gained greater attention in the last few decades in various fields...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
The games industry is beginning to embark on an ambitious journey into the world of biometric gaming...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
A better understanding of observable and quantifiable psychophysiological outputs such as electroenc...
Emotion recognition systems from physiological signals are innovative techniques that allow studying...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
Psychophysiology is the study of the relationship between psychology and its physiological manifest...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
Biocybernetic systems are physiological software systems that explicitly utilize physiological signa...
Psycho-physiological analysis has gained greater attention in the last few decades in various fields...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
The games industry is beginning to embark on an ambitious journey into the world of biometric gaming...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
A better understanding of observable and quantifiable psychophysiological outputs such as electroenc...
Emotion recognition systems from physiological signals are innovative techniques that allow studying...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
Psychophysiology is the study of the relationship between psychology and its physiological manifest...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
Biocybernetic systems are physiological software systems that explicitly utilize physiological signa...
Psycho-physiological analysis has gained greater attention in the last few decades in various fields...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...