A better understanding of observable and quantifiable psychophysiological outputs such as electroencephalography (EEG) during computer video gameplay has significant potential to support the development of an automated, emotionally intelligent system. Integrated into a game engine, such a system could facilitate an effective biofeedback loop, accurately interpreting player emotions and adjusting gameplay parameters to respond to players' emotional states in a way that moves towards exciting ventures in affective interactivity. This paper presents a crucial step to reaching this objective by way of examining the statistical features of EEG that may relate to user experience during audio-centric gameplay. An audioonly test game ensures that g...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Abstract—This paper proposes to maintain player’s engage-ment by adapting game difficulty according ...
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and ...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
This research is conducted to identify stress level among gamer using Electroencephalogram Machine...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Abstract—This paper proposes to maintain player’s engage-ment by adapting game difficulty according ...
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and ...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
The potential value of a looping biometric feedback system as a key component of adaptive computer v...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
This research is conducted to identify stress level among gamer using Electroencephalogram Machine...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Abstract—This paper proposes to maintain player’s engage-ment by adapting game difficulty according ...
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and ...