Recent work introduced the notion of ‘emotional challenge’promising for understanding more unique and diverse player experiences (PX). Although emotional challenge has immediately attracted HCI researchers’ attention, the concept has not been experimentally explored, especially in virtual reality (VR), one of the latest gaming environments. We conducted two experiments to investigate how emotional challenge affects PX when separately from or jointly with conventional challenge in VR and PC conditions. We found that relatively exclusive emotional challenge induced a wider range of different emotions in both conditions, while the adding of emotional challenge broadened ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotio...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotio...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...