In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to coll...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
Recent work introduced the notion of ‘emotional challenge’promising for understanding more uni...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
In this paper we describe a virtual reality (VR) environment, the Exploratorium, which was developed...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
Recent work introduced the notion of ‘emotional challenge’promising for understanding more uni...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
In this paper we describe a virtual reality (VR) environment, the Exploratorium, which was developed...
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally a...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
The fields of virtual reality and video games summon the emotional issues in their respective goals ...