Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305370#successFilm, music, literature, and the visual arts are all acclaimed for their capacity to afford emotionally rich experiences, including aesthetic emotions typically considered negative and challenging. Games, in contrast, have been argued to be less effective at evoking a similarly broad spectrum of emotions due to their inherent focus on gameplay and mechanics. Concurrently, efforts in player-computer interaction have mostly concentrated on fun, flow, and need satisfaction. As a consequence, several empirical and conceptual gaps in our understanding of the player experience remain: We know little about what kind of aesthetic emotions ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
To create more emotion in innovative future games, we at XEODesign want to know more about the role ...
Recent work introduced the notion of ‘emotional challenge’promising for understanding more uni...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
To create more emotion in innovative future games, we at XEODesign want to know more about the role ...
Recent work introduced the notion of ‘emotional challenge’promising for understanding more uni...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...