To create more emotion in innovative future games, we at XEODesign want to know more about the role of emotion in games and identify ways to create emotion other than story cutscenes. In improving over 40 million Player Experiences during twelve years of research and design we have seen people get angry, excited, and on occasion even cry. These reactions make us wonder how many emotions do games create? What makes failing 80 % of the time fun? Do people play to feel emotions as well as challenge? If emotions are important to play, where do they come from? Do people modify games to feel differently? Is it possible to build emotions into games by adding emotion-producing objects or actions to game play rather than cut scenes? To what extent a...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
Designing serious games that engage lots of players is still a challenge, especially for domains tha...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
For the past 10 years, lack of emotion in video games has been a staple topic of discussion among ga...
For the past 10 years, lack of emotion in video games has been a staple topic of discussion among ga...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...
A relatively new field of research on affective gaming suggests applying affective computing solutio...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
Designing serious games that engage lots of players is still a challenge, especially for domains tha...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
For the past 10 years, lack of emotion in video games has been a staple topic of discussion among ga...
For the past 10 years, lack of emotion in video games has been a staple topic of discussion among ga...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...
A relatively new field of research on affective gaming suggests applying affective computing solutio...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
Designing serious games that engage lots of players is still a challenge, especially for domains tha...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...