Games are increasingly becoming a powerful and effective tool for training. The use of games as a training tool increase intrinsic motivation which enhances learning. This study concerns why people play and why they continue play. The study consists of two parts; a focus group and a web questionnaire. The results suggest that people prefer playing together with others, and that they play mainly because of entertainment, fellowship and pastime. Results also show that the participants come to an agreement of five different characteristics a game must have in order for the participants to play; a pleasant game feeling i.e.- effects like sounds, characters and environments, variation in tasks, successively increased difficulty, a exciting stor...
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Computer games are well established forms of entertainment which have been shown to promote t...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
It has been suggested that digital games can be powerful learning environments that encourage active...
The potential of non-educational games in learning is well-established, but there have been relative...
It has been suggested that digital games can be powerful learning environments that encourage active...
Educational games are considered interactive activities that should be just as motivating and engagi...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
People learn something all their life. However, in the begging, as children they learn through play...
Digital games provide rich environments where players can experiment choice, expression, creativity,...
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Computer games are well established forms of entertainment which have been shown to promote t...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
It has been suggested that digital games can be powerful learning environments that encourage active...
The potential of non-educational games in learning is well-established, but there have been relative...
It has been suggested that digital games can be powerful learning environments that encourage active...
Educational games are considered interactive activities that should be just as motivating and engagi...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
People learn something all their life. However, in the begging, as children they learn through play...
Digital games provide rich environments where players can experiment choice, expression, creativity,...
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Computer games are well established forms of entertainment which have been shown to promote t...