We present a novel approach for extreme simplification of point set models in the context of real-time rendering. Point sets are often rendered using simple point primitives, such as oriented discs. However efficient, simple primitives are less effective in approximating large surface areas. A large number of primitives is needed to approximate even moderately simple shapes. However, often one needs to render a simplified version of the model using only a few primitives, thus to trade accuracy for simplicity. For this goal, we propose a more complex primitive, a sort of splat, that is able to approximate a larger and more complex surface area than the well-known oriented disc. To construct our primitive, we first decompose the target surfac...