Modelling and visualisation methods working directly with point-sampled geometry have developed into attractive alternatives to more traditional mesh-based surface processing. In this paper, we consider a vital step in any point-based surface processing pipeline, point cloud simplification. Building upon the intrinsic point cloud simplification idea put forward in [14], we obtain a simplification algorithm allowing for intuitive density control and satisfying a set of important requirements unsupported by existing simplification techniques. The algorithm operates efficiently and gives a point set density guarantee. It supports both sub- and resampling of the input point set and allows for uniform and user-controlled feature-sensitive simpli...
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in ...
The need for the processing of surface geometry represents an ubiquitous problem in computer graphic...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
A point cloud as an information-intensive 3D representation usually requires a large amount of trans...
This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
Many computer vision approaches for point clouds processing consider 3D simplification as an importa...
Abstract—For efficiently processing integration, registration, representation and recognition of lar...
Reconstructing a surface out of a three-dimensional set of points, which is obtained by sampli...
A novel fast simplification method for point-sampled statue model is proposed. Simplifying method fo...
Splatting-based rendering techniques are currently the best choice for efficient high quality render...
Point cloud models (PCMs) are 3D point datasets from 3D acquisition device. They are densely sampled...
An automatic procedure is presented to generate a multiresolution head model from sampled surface da...
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in ...
The need for the processing of surface geometry represents an ubiquitous problem in computer graphic...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
A point cloud as an information-intensive 3D representation usually requires a large amount of trans...
This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
Many computer vision approaches for point clouds processing consider 3D simplification as an importa...
Abstract—For efficiently processing integration, registration, representation and recognition of lar...
Reconstructing a surface out of a three-dimensional set of points, which is obtained by sampli...
A novel fast simplification method for point-sampled statue model is proposed. Simplifying method fo...
Splatting-based rendering techniques are currently the best choice for efficient high quality render...
Point cloud models (PCMs) are 3D point datasets from 3D acquisition device. They are densely sampled...
An automatic procedure is presented to generate a multiresolution head model from sampled surface da...
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in ...
The need for the processing of surface geometry represents an ubiquitous problem in computer graphic...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...