International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-Bound (B&B) algorithm requires a huge amount of computational resources. Therefore, we recently investigated designing B&B algorithms on top of graphics processing units (GPUs) using a parallel bounding model. The proposed model assumes parallelizing the evaluation of the lower bounds on pools of sub-problems. The results demonstrated that the size of the evaluated pool has a significant impact on the performance of B&B and that it depends strongly on the problem instance being solved. In this paper, we design an adaptative parallel B&B algorithm for solving permutation-based combinatorial optimization problems such as FSP (Flow-shop Scheduli...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceWe investigate the design of parallel B&B in large scale heterogeneous compute...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceMakespan minimization in permutation flow-shop scheduling is a well-known hard...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
International audienceTree-based exploratory methods, like Branch-and-Bound (B&B) algorithms, are hi...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceWe investigate the design of parallel B&B in large scale heterogeneous compute...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceMakespan minimization in permutation flow-shop scheduling is a well-known hard...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
International audienceTree-based exploratory methods, like Branch-and-Bound (B&B) algorithms, are hi...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceWe investigate the design of parallel B&B in large scale heterogeneous compute...