International audienceIn this paper, we address the design and implementation of GPU-accelerated Branch-and-Bound algorithms (B&B) for solving Flow-shop scheduling optimization problems (FSP). Such applications are CPU-time consuming and highly irregular. On the other hand, GPUs are massively multi-threaded accelerators using the SIMD model at execution. A major issue which arises when executing on GPU a B&B applied to FSP is thread or branch divergence. Such divergence is caused by the lower bound function of FSP which contains many irregular loops and conditional instructions. Our challenge is therefore to revisit the design and implementation of B&B applied to FSP dealing with thread divergence. Extensive experiments of the proposed appr...
Solving large permutation Combinatorial Optimization Problems (COPs) using Branch-and-Bound (B&B) al...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
There has been a tremendous growth in the use of Graphics Processing Units (GPU) for the acceleratio...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceSingle-Instruction Multiple-Thread (SIMT) micro-architectures implemented in G...
Solving large permutation Combinatorial Optimization Problems (COPs) using Branch-and-Bound (B&B) al...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
There has been a tremendous growth in the use of Graphics Processing Units (GPU) for the acceleratio...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceSingle-Instruction Multiple-Thread (SIMT) micro-architectures implemented in G...
Solving large permutation Combinatorial Optimization Problems (COPs) using Branch-and-Bound (B&B) al...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
There has been a tremendous growth in the use of Graphics Processing Units (GPU) for the acceleratio...