International audienceIn this paper,we propose a pioneering work on designing and programming B&B algorithms on GPU. To the best of our knowledge, no contribution has been proposed to raise such challenge. We focus on the parallel evaluation of the bounds for the Flow-shop scheduling problem. To deal with thread divergence caused by the bounding operation, we investigate two software based approaches called thread data reordering and branch refactoring. Experiments reported that parallel evaluation of bounds speeds up execution up to 54.5 times compared to a CPU version
Many applications with regular parallelism have been shown to benefit from using Graphics Processing...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceMakespan minimization in permutation flow-shop scheduling is a well-known hard...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
The introduction of NVidia's powerful Tesla GPU hardware and Compute Unified Device Architecture (CU...
Many applications with regular parallelism have been shown to benefit from using Graphics Processing...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceMakespan minimization in permutation flow-shop scheduling is a well-known hard...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
The introduction of NVidia's powerful Tesla GPU hardware and Compute Unified Device Architecture (CU...
Many applications with regular parallelism have been shown to benefit from using Graphics Processing...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceMakespan minimization in permutation flow-shop scheduling is a well-known hard...