International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B&B) algorithms for solving large combinatorial optimization problems on GPU-enhanced multi-core machines. B&B is a tree-based optimization method that uses four operators (selection, branching, bounding and pruning) to build and explore a highly irregular tree representing the solution space. In our previous works, we have proposed a GPU-accelerated approach in which only a single CPU core is used and only the bounding operator is performed on the GPU device. Here, we extend the approach (LL-GB&B) in order to minimize the CPU–GPU communication latency and thread divergence. Such an objective is achieved through a GPU-based fine-grained parall...
International audienceOn the road to exascale, coprocessors are increasingly becoming key building b...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
The Branch-and-Bound (B&B) method is a well-known optimization algorithm for solving integer linear ...
International audienceTree-based exploratory methods, like Branch-and-Bound (B&B) algorithms, are hi...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceThe Branch and Bound algorithm (B&B) is a well known method for solving optima...
International audienceOn the road to exascale, coprocessors are increasingly becoming key building b...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
The Branch-and-Bound (B&B) method is a well-known optimization algorithm for solving integer linear ...
International audienceTree-based exploratory methods, like Branch-and-Bound (B&B) algorithms, are hi...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceCoprocessors are increasingly becoming key building blocks of High Performance...
International audienceThe Branch and Bound algorithm (B&B) is a well known method for solving optima...
International audienceOn the road to exascale, coprocessors are increasingly becoming key building b...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...