International audienceMakespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimization problem. Among the 120 standard benchmark instances proposed by E. Taillard in 1993, 23 have remained unsolved for almost three decades. In this paper, we present our attempts to solve these instances to optimality using parallel Branch-and-Bound (BB) on the GPU-accelerated Jean Zay supercomputer. We report the exact solution of 11 previously unsolved problem instances and improved upper bounds for eight instances. The solution of these problems requires both algorithmic improvements and leveraging the computing power of peta-scale high-performance computing platforms. The challenge consists in efficiently performi...
The m-machine permutation flowshop problem with the total flow-time objective is a common scheduling...
This paper addresses the Permutation Flowshop Problem with minimization of makespan, which is denote...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
The optimization of scheduling problems is based on different criteria to optimize. One of the most ...
International audienceTree-based exploratory methods, like Branch-and-Bound (B&B) algorithms, are hi...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
In this paper we address the problem of makespan optimal sequencing in a flow shop with parallel mac...
this paper minimizes the makespan, i. e. the maximum completion time required to process all jobs. A...
The m-machine permutation flowshop problem with the total flow-time objective is a common scheduling...
This paper addresses the Permutation Flowshop Problem with minimization of makespan, which is denote...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
Makespan minimization in permutation flow-shop scheduling is a well-known hard combinatorial optimiz...
International audienceSolving exactly Combinatorial Optimization Problems (COPs) using a Branch-and-...
International audienceIn this work we propose an efficient branch-and-bound (B&B) algorithm for the ...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
The optimization of scheduling problems is based on different criteria to optimize. One of the most ...
International audienceTree-based exploratory methods, like Branch-and-Bound (B&B) algorithms, are hi...
International audienceIn this paper,we propose a pioneering work on designing and programming B&B al...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
In this paper we address the problem of makespan optimal sequencing in a flow shop with parallel mac...
this paper minimizes the makespan, i. e. the maximum completion time required to process all jobs. A...
The m-machine permutation flowshop problem with the total flow-time objective is a common scheduling...
This paper addresses the Permutation Flowshop Problem with minimization of makespan, which is denote...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...