Polygonal meshes are a common way of representing three dimensional surface models in many different areas of computer graphics and geometry processing. However, with the evolution of the technology, polygonal models are becoming more and more complex. As the complexity of the models increase, the visual approximation to the real world objects get better but there is a trade-off between the cost of processing these models and better visual approximation. In order to reduce this cost, the number of polygons in a model can be reduced by mesh simplification algorithms. These algorithms are widely used such that nearly all of the popular mesh editing libraries include at least one of them. In this work, polygonal simplification algorithms that ...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
In this thesis, I demonstrate that existing mesh data structures in computer graphics can be used to...
International audienceGeometry processing, or mesh processing, is a fast-growing area of research th...
This document is the support of a SIGGRAPH 2007 course.In the last years triangle meshes have become...
Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Simplification of polyhedral models, which may incorporate large numbers of faces and nodes, is ofte...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
In this thesis, I demonstrate that existing mesh data structures in computer graphics can be used to...
International audienceGeometry processing, or mesh processing, is a fast-growing area of research th...
This document is the support of a SIGGRAPH 2007 course.In the last years triangle meshes have become...
Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Simplification of polyhedral models, which may incorporate large numbers of faces and nodes, is ofte...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
In this thesis, I demonstrate that existing mesh data structures in computer graphics can be used to...
International audienceGeometry processing, or mesh processing, is a fast-growing area of research th...