Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. This allows for convenient implementation of ray tracing into past rasterization algorithms and possibly improve on their limitations such as more physically accurate simulation of certain natural phenomena. Image-space refractions is a rasterization algorithm used to simulate refractions in real-time. This algorithm is limited in that it shows difficulties when refracting through concave objects conta...
Reaaliaikaisessa renderoinnissa käytetään lähes poikkeuksetta rasterointia. Säteenseuranta on kuiten...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still...
Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applic...
Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games....
Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expre...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time a...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Background. The real-time renderers used in video games and similar graphics applications do not mod...
Scanline rasterization is still the dominating approach in real-time rendering. For performance reas...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
Reaaliaikaisessa renderoinnissa käytetään lähes poikkeuksetta rasterointia. Säteenseuranta on kuiten...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still...
Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applic...
Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games....
Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expre...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time a...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Background. The real-time renderers used in video games and similar graphics applications do not mod...
Scanline rasterization is still the dominating approach in real-time rendering. For performance reas...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
Reaaliaikaisessa renderoinnissa käytetään lähes poikkeuksetta rasterointia. Säteenseuranta on kuiten...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...