Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). This thesis evaluates real-time ray RTAO by comparing it with ground- truth ambient occlusion (GTAO), a state-of-the-art screen space ambient occlusion (SSAO) method. A contribution by this thesis is that the evaluation is made in scenarios that includes animated objects, both rigid-body animations and skinning animations. This approach has some advantages: it can emphasise visual artefacts that arise due to objects moving and animating. Furthermore, it makes the performance t...
Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This paper investigates the advances in real-time ambient occlusion (AO). Topics discussed are state...
Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applic...
Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games....
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
For many decades, ray tracing is known and well used for rendering highly realistic images. Since ra...
Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in rece...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
En effektiv och populär grafisk effekt för realtidsgrafik är Screen-Space Ambient Occlusion(SSAO). T...
Ray tracing is a powerful image synthesis technique, that has been used for high-quality offline ren...
Path tracing is a method for rendering photorealistic two-dimensional images of three-dimensional sc...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This paper investigates the advances in real-time ambient occlusion (AO). Topics discussed are state...
Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applic...
Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games....
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
For many decades, ray tracing is known and well used for rendering highly realistic images. Since ra...
Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in rece...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
En effektiv och populär grafisk effekt för realtidsgrafik är Screen-Space Ambient Occlusion(SSAO). T...
Ray tracing is a powerful image synthesis technique, that has been used for high-quality offline ren...
Path tracing is a method for rendering photorealistic two-dimensional images of three-dimensional sc...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...