Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in games. Virtual Reality offers new possibilities to enable people to play games but also comes with new challenges for accessibility. Guidelines provide help for developers to avoid barriers and include persons with disabilities in their games. As of today, there are only a few extensive collections of accessibility rules on video games. Especially new technologies like virtual reality are sparsely represented in current guidelines. In this work, we provide an overview of existing guidelines for games and VR applications. We examine the most relevant resources, and form a union set. From this, we derive a comprehensive set of guidelines. This set...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordab...
We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our ...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard way...
Virtual Reality (VR) games are not as accessible as conventional video games because they heavily re...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
Abstract. Computer games accessibility have initially been regarded as an area of minor importance a...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
Video games that are used as teaching tools are called serious games. However, there is an important...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
Video games as an entertainment venue and business category continue to grow rapidly. Despite their ...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordab...
We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our ...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard way...
Virtual Reality (VR) games are not as accessible as conventional video games because they heavily re...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
Abstract. Computer games accessibility have initially been regarded as an area of minor importance a...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
Video games that are used as teaching tools are called serious games. However, there is an important...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
Video games as an entertainment venue and business category continue to grow rapidly. Despite their ...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordab...
We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our ...